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Common Object Request Broker Architecture print that page

The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) that enables software components written in multiple computer languages and running on multiple computers to work together (i.e., it supports multiple platforms ). Contents | 2011/9/4 4:35:02

Object identifier print that page

In computing , an object identifier or OID is an identifier used to name an object (compare URN ). Structurally, an OID consists of a node in a hierarchically-assigned namespace , formally defined using the ITU-T 's ASN.1 standard. Successive numbers of the nodes, starting at the | 2010/9/25 14:55:02

WinFS print that page


WinFS includes a relational database for storage of information, and allows any type of information to be stored in it, provided there is a well defined schema for the type. Individual data items could then be related together by relationships, which are either inferred by the system based

Object storage device print that page

An Object -based Storage Device (OSD) is a computer storage device, similar to disk storage but working at a higher level. Instead of providing a block-oriented interface that reads and writes fixed sized blocks of data, an OSD organizes data into flexible-sized data containers, called objects | 2010/9/26 5:12:18

Identifier print that page


An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique class of objects, where the object " or class may be an idea, physical [countable] object (or class thereof), or physical [noncountable] substance (or class thereof). The abbreviation

Class (computer science) print that page

In object -oriented programming , a class is a construct that is used as a blueprint (or template) to create objects of that class. This blueprint describes the state and behavior that the objects of the class all share. An object of a given class is called an instance of the class. The | 2010/9/26 5:57:01

Comparison of programming languages (object-oriented programming) print that page

This Comparison of programming languages compares how object -oriented programming languages such as C++ , PHP , Perl and others manipulate data structures . Contents 1 Object construction and destruction 2 Class declaration 3 Class members 3.1 Constructors and destructors | 2011/8/17 4:52:56

Programming language print that page


A programming language is an artificial language designed to communicate instructions to a machine , particularly a computer . Programming languages can be used to create programs that control the behavior of a machine and/or to express algorithms precisely. The earliest programming languages

C syntax print that page

The syntax of the C programming language is a set of rules that specifies whether the sequence of characters in a file is conforming C source code . The rules specify how the character sequences are to be chunked into tokens (the lexical grammar ), the permissible sequences of these tokens | 2011/9/28 6:48:53

Electronic Product Code print that page

The Electronic Product Code ( EPC ) is designed as a universal identifier that provides a unique identity for every physical object anywhere in the world, for all time. Its structure is defined in the EPCglobal Tag Data Standard [1] , which is an open standard freely available for download | 2011/4/20 18:12:23